CSV files


This was an important step for the project. Now targets have some data attached indicating where they will spawn, how long they will stay before disapearing and more importantly : when they need to spawn.
This data is registered in a csv file that the game is reading. Every level has its own csv file. The level menu creates a button for each level that it finds in the Resources folder and launch the game when we click on it.

Since we needed buttons, we can now also interract with UI through the Oculus Quest 2.

Also, there's now an indicator of how much time is left before the target disapear.

Get EBA EFFECTS (Elite Beat Agents)

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