CSV files
EBA EFFECTS (Elite Beat Agents) » Devlog
This was an important step for the project. Now targets have some data attached indicating where they will spawn, how long they will stay before disapearing and more importantly : when they need to spawn.
This data is registered in a csv file that the game is reading. Every level has its own csv file. The level menu creates a button for each level that it finds in the Resources folder and launch the game when we click on it.
Since we needed buttons, we can now also interract with UI through the Oculus Quest 2.
Also, there's now an indicator of how much time is left before the target disapear.
Get EBA EFFECTS (Elite Beat Agents)
EBA EFFECTS (Elite Beat Agents)
Shooter rhythm game in VR
Status | Released |
Authors | Naja Dalmagne, 0ur0boss, alvina-dr, MerlinConnected |
Genre | Shooter, Rhythm |
Tags | 3D, Atmospheric, First-Person, Oculus Quest, Singleplayer, Unity, Virtual Reality (VR) |
Languages | English |
More posts
- Level 1 availableDec 19, 2022
- ScoreboardNov 29, 2022
- More FPSNov 27, 2022
- End of school projectNov 21, 2022
- Guns and platformNov 20, 2022
- Gameplay loop complete !Nov 20, 2022
- BlockoutNov 20, 2022
- Target 3D modelNov 20, 2022
- First 3D modelNov 20, 2022
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